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Privacy

Privacy by architecture: your seed stays on your device

World seeds are often shared freely, but sometimes you want to inspect one before you publish it. Biomer is designed so that map generation does not depend on sending your seed to an application server.

4 min read · Updated July 2026

Local calculation

The generation engine runs as WebAssembly inside your browser. It calculates tiles, biome names, spawn estimates, and structure overlays locally. The static app can be served without a seed-processing backend.

This also reduces latency: the work begins as soon as the application and its generator assets are available.

Share only when you decide to

Biomer can keep a map's state in the URL so that a link captures the seed, version, center point, zoom, and layer choices. Copying that URL is an intentional sharing action; nothing is published automatically.

If you do not share the URL, the seed remains in the current browser session.

No account required

There is no registration gate before generating a map. This avoids collecting a profile merely to inspect a Minecraft world and keeps the tool easy to use in a classroom, stream, or a fresh browser session.

Control what you share

The distinction between viewing and sharing matters. You can explore a seed privately, compare several locations, and close the page without creating a profile. If you decide a collaborator should see the same result, send the map link deliberately and use the coordinates and version encoded in that link as the shared reference.

This local-first approach is especially useful for unreleased server worlds, event maps, and personal projects. You retain control over when a seed leaves your device, while still having a convenient way to coordinate when sharing is useful.